But for now they’re focused on their new game. But they want to continue their good relationship with them, and if both parties agree, he think it’s possible that they’ll work on something new for the titles they’ve created in the past. In the Famitsu interview, Sato does mention that the IP (intellectual property) license of their previous games (such as Gravity Rush) belong to Sony Interactive Entertainment Japan Studio, so they can’t do anything on their own. And this recent news of course complicates matters. Although Keiichiro Toyama had mentioned being willing to work on a new game in the franchise, Gravity Rush 2’s relatively low sales, and the fact that Sony shut down the online servers for the game 18 months after its release, suggests that a sequel probably won’t be high on their list of priorities. What does this mean for Gravity Rush?Įven before this news, it seemed unlikely we could be seeing a new Gravity Rush game anytime soon. As Junya Okura mentions in the video, going independent means taking on more responsibilities, but it also means they have more freedom now to create what they want. Keiichiro Toyama mentions that as development teams grew larger, they had to increasingly consider the impact on their team and the company as a whole and couldn’t just do what they wanted to do. In an interview with Famitsu, the three also talk a bit more about their reasons for leaving.
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